The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audio-visual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions are shared at festivals known as demoparties, voted on by those who attend, and released online.
– From Wikipedia

Well, that’s what Wikipedia says. It’s actually not bad for your usual off-the-wall desensitized encyclopedic article.

For me, Demoscene was friendship. It was my first digital love, and to this day it is something I still follow, pay close attention to and feel very nostalgic about. It was a circle of friends, formed during some very troubled days (90s in Yugoslavia), and kept for as long as we’re alive.

I’ve been a demoscene geek since the early 90s. As I see it, 11000AD is just another demoscene posse-in-the-making that just so happens to be making games, too.

As an audiovisual artist I was a member of demoscene crews CoRRoSioN, Bullshit Artists, Reason, Nerve Axis and the art/demoscene organization Kosmoplovci. Throughout the years I released a ton of pixel and digital art and music signing the art with handles (pseudonyms) Safe, Asarhad & Alex, both with these groups and flying solo.

And I still do.